BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Eventin//Event Calendar//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
BEGIN:VEVENT
UID:886c61c72eb3070e1c7bdc0ac8a342fc@agile103.com
SUMMARY:Agile Simulation Games: Learning Agile by Playing It
DESCRIPTION:Facilitated by Ami T.\nSometimes the best way to understand Agi
 le is to stop talking about it and start playing it. Simulation games make 
 abstract concepts — flow\, WIP limits\, estimation bias\, the cost of han
 doffs — visceral and memorable in a way lectures rarely can.\nThis sessio
 n runs two or three short simulation games as a group (such as a ball-point
  game for iterative delivery\, or a simple Kanban flow simulation)\, with a
  facilitated debrief after each one connecting what happened at the table t
 o real Agile principles.\nLearning Objectives\nExperience Agile concepts (i
 teration\, flow\, WIP limits\, estimation) through hands-on simulation rath
 er than lecture.Learn how to facilitate a simulation game for your own team
 \, including debrief technique.Connect what happens in the simulation direc
 tly back to real workplace patterns.\nWho Should Attend?\nEveryone — simu
 lations work for beginners and experienced practitioners alike\, and this s
 ession is especially useful for anyone who wants a repeatable\, engaging wa
 y to teach Agile concepts to a skeptical team.\nKey Takeaways\nDirect\, mem
 orable experience of core Agile concepts.At least one simulation game parti
 cipants can facilitate for their own team.A stronger intuitive (not just th
 eoretical) grasp of why iterative\, flow-based work outperforms big-batch d
 elivery.
LOCATION:Online
DTSTAMP:20260917T094636Z
DTSTART:20260917T230000Z
DTEND:20260918T010000Z
END:VEVENT
END:VCALENDAR
